Xbox One X review: An exclamation point for hardware, a question mark for software

When it comes to hard numbers, the Xbox One X definitely merits Microsoft’s marketing hype as “the most powerful console ever.” Microsoft has pulled out the stops in squeezing stronger components into the same basic architecture of the four-year-old Xbox One. In games like Gears of War 4 and Super Lucky’s Tale, the system generates performance that’s equivalent to modern PC hardware that costs hundreds of dollars more.

That’s a bit concerning, especially when considering how long Microsoft has been gearing up for its big 4K play.

Xbox One X, like the PlayStation 4 Pro before it, unifies these two standards to give you full-fat video games with that visual PB+chocolate combo: more pixels smothered in more HDR-10 color/luminance data.The last system revision, the Xbox One S, brought with it very limited implementations of two rising TV standards, 4K and HDR. 4K was limited solely to non-gameplay content like streaming apps, 4K Blu-ray, and menu text. The One S’ HDR boosts to gamut range and luminance, on the other hand, began rolling out to a very limited set of Xbox One games, but these only operated at a maximum 1080p resolution.

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