Xbox Scorpio: Are its 4K chops masking a change of VR heart?

When Scorpio was first announced at E3 last year, Microsoft didn’t just rattle off a list of specs—the 8-core CPU, 6 TFLOPS of GPU compute power and 320GB of memory bandwidth. Xbox division chief Phil Spencer also made a bold proclamation at the time: “The next-step change for gamers and developers must deliver true 4K gaming and high-fidelity VR.”

Microsoft was never entirely clear about what those VR capabilities would be. The company has, or at least had, some kind of working relationship with Oculus—and Facebook’s VR headset shipped with Xbox controllers—but since Scorpio’s initial reveal, Microsoft has launched its own VR initiative that’ll use a new range of headsets made by companies including Asus, Dell, HP, Lenovo, and Acer. These headsets will use Microsoft’s own developer framework.

The apparent lack of a second HDMI output feels like a peculiar omission unless, of course, Microsoft just isn’t that interested in VR.That still seems odd on a machine that’s aiming to be so high-end, but one could understand the logic.

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