Tilt gesture keyboard could hold promise for typing in VR

Meanwhile, there are more types and growing numbers of computing devices in play than ever before, from wearables to VR headsets, so interface researchers are finding additional reasons to optimize keyboard-based usability kinks.

To wit: a group of researchers, led by postgraduate student Hui-Shyong Yeo at the University of St Andrews, has come up with a tilt-based typing technique designed — at first glance — to be an alternative for users of larger smartphones (phablets) or tablets; to enable one-handed typing, i.e. when your palm won’t easily stretch across the full span of glass. And many a cracked smartphone screen can surely be blamed on an unfortunate typing accident.

The researchers have called their tilt-based entry keyboard SWiM for short: aka ‘Shape Writing in Motion’. To begin and end words using the tilt method — which utilizes accelerometer/gyroscope tech embedded into modern mobiles — the researchers came up with an additional on-screen button they call the “chat head”. This is a semi translucent bubble-like object that can be user-positioned on the screen.

Thus, a simple controller that supports tilt (e.g., Google VR controller, Oculus Touch) can use SWiM for text input.

[Source]

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