OpenGL Overload: OpenGL implementation on top of Vulkan

While Vulkan is a great explict graphics API, it’s effortable only for a small part of the ecosystem. Furthermore, the multiplication of proprietary graphics APIs has fragmented the ecosystem.

Ideally this project will provide two front-ends: OpenGL and a modernized version OpenGL and multiple back-ends: Vulkan, Metal and DirectX12.

The amount of work needed is phenomenal, so let’s see where it goes!

For more information about GLO, please have a look at the manual. The source code and the documentation are licensed under both the Happy Bunny License (Modified MIT) or the MIT License.

Github link for OpenGL implementation

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