While Vulkan is a great explict graphics API, it’s effortable only for a small part of the ecosystem. Furthermore, the multiplication of proprietary graphics APIs has fragmented the ecosystem.
Ideally this project will provide two front-ends: OpenGL and a modernized version OpenGL and multiple back-ends: Vulkan, Metal and DirectX12.
The amount of work needed is phenomenal, so let’s see where it goes!
For more information about GLO, please have a look at the manual. The source code and the documentation are licensed under both the Happy Bunny License (Modified MIT) or the MIT License.