Nintendo’s studios have ‘mastered’ the Unreal engine for Switch

Nintendo’s studios have ‘mastered’ the Unreal engine for Switch

March 6th, 2017
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Nintendo has often been criticised for prioritising the company’s

internal developers, over-relying on historic franchises and lack of

support for third party developers.


Epic Games, the developer behind Unreal graphics toolkit confirmed support for the Switch. While in the past Nintendo has relied on its own custom-built tools, the firm’s Creative Director Shigeru Miyamoto claims internal teams have explored Unreal to a point they’ve now “mastered” it.

“That ease of software development has also been felt by Nintendoʼs internal developers,” Miyamoto said to investors during a Q&A in Kyoto. Miyamoto did not indicate whether Nintendo’s developers will make use of Unreal going forward over their own tools, but the mention of third-party engines helps to quell some fears that Nintendo will fall into the same mistakes of its past.

Managing executive officer Shinya Takahashi told investors. “Since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”

Over time, we’ll hopefully see titles from both indie and AAA studios either building from scratch or porting their games to Switch from other platforms.

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