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Facebook’s new developer SDK lets users capture 360 photos and videos in-app
Company claims cube mapping requires less computing power to capture 360
content, maintains the high-quality viewing experience, and enables a
90-frames-per-second performance on VR machines.
Facebook has released a software development kit (SDK) that developers can incorporate into their apps to allow users to capture their experience in a 360 photo or video. The file could then be shared and viewed either on the social network’s News Feed or through a virtual reality headset.
The 360 Capture SDK leverages cube mapping to produce a format that’s high-quality and suitable for the VR world, adding to the company’s effort to bring six degrees of freedom (6DoF) to the mainstream.
Developers interested in using this SDK are required to use either the Unity or Unreal game engines. Facebook has also released a sample SDK for developers to test in their game titles or VR apps.
While ideally the 360 Capture SDK will be immediately useful for game developers, the opportunities are also there for brands that want to provide more of a memory than a flat 2D photograph can provide.
[Source]
